
Dual Horizon Studio is a French game development studio specializing in RPGs. Our team brings together decades of experience across video games, animation and audiovisual production.
We draw inspiration from the great RPGs that shaped us as players: their sense of adventure, memorable characters, distinctive art direction, unforgettable soundtracks and deep gameplay systems. With Velorys, our first project, we aim to build on that legacy while bringing our own vision to the genre.

Velorys is a Renaissance fantasy JRPG inspired by the classics of the 1990s, with modern gameplay systems. From volcanic islands to bustling merchant cities, players explore a world shaped by discovery, war and colonization through the intertwined journeys of two groups of childhood friends.
Developed in Unreal Engine 5 by a core team of around a dozen people, Velorys currently features a 30-minute playable prototype. We place particular importance on artistic vision and the craftsmanship of our team, with the ambition of creating an adventure that stays with players long after the journey ends.
Creative Director
A lifelong JRPG enthusiast, I have worked for almost fifteen years in production, support and creative roles across anime, film, TV series and video games with both Japanese and French entertainment companies.
I began working on Velorys in June 2025 with the ambition of creating the kind of narrative RPGs that inspired me growing up. A game I would love to make and players will want to play. My favorite RPGs include Chrono Cross, Final Fantasy VI & IX, Valkyrie Profile, Persona 4, Baldur's Gate 3, and many others.
Technical Director
For over 25 years, I've worked across game design, development and production, contributing to both indie projects and established adventure game franchises, including Syberia: The World Before and Amerzone: The Explorer's Legacy as technical director.
I've always loved RPGs and adventure games that leave a lasting impression through their worlds, stories and gameplay. Joining Dual Horizon Studio was an opportunity to help build the kind of narrative-driven experience I enjoy both as a player and as a developer.
Concept Artist
I've worked in the video game industry as a concept artist for over six years, contributing to a wide variety of projects and crafting visual worlds that strengthen both gameplay and storytelling.
From characters and creatures to props and environments, I enjoy creating cohesive worlds that invite players to explore and imagine. Velorys is the perfect opportunity to help define the visual identity of a new RPG universe and bring its world to life.
Game Designer
I've been working in the video game industry for almost 10 years in game design, level design and narrative design. Alongside video games, I've also designed tabletop RPGs, board games and even live-action role-playing experiences.
I've always been passionate about games with memorable stories and compelling characters, so joining Dual Horizon Studio was a natural fit. We share the same ambition: creating RPGs that are as enjoyable to build as they are to play.
Composer
I've been a music composer for video games and television for over 10 years. From a young age, I have loved music's ability to connect us to new worlds and emotional moments. The soundtracks from games such as Chrono Cross, Kingdom Hearts, the Final Fantasy series, and Baten Kaitos is what first inspired me to become a game composer.
While my musical journey has taken me to many different projects and genres, fantasy JRPGs have always held a special place in my heart. It has been so rewarding seeing Velorys' development and being part of such an innovative team.
Gameplay Programmer
I've been passionate about video games since childhood, which led me to study game programming so I could create my own games. Over the past three years, I've worked as the sole programmer on several projects, helping turn ideas into playable experiences.
While I mainly enjoy multiplayer games with friends, I also have a deep appreciation for story-driven games. That's what drew me to Dual Horizon Studio. Contributing to Velorys and helping bring its narrative and innovative combat system to life is an exciting challenge.
Environment Artist
I'm a 3D environment artist who has been passionate about video games for as long as I can remember. I especially enjoy games with exceptional world design like Outer Wilds, thought-provoking narratives like 1000xResist, and challenging gameplay experiences such as Sekiro. I'm also a lifelong RPG fan, with favorites including the Persona series, Dragon Quest, The Witcher and Final Fantasy.
I've worked on several independent projects creating immersive environments and believable worlds for players to explore. Joining Dual Horizon Studio gives me the opportunity to help bring the rich, diverse world of Velorys to life and create the kind of memorable journey I love experiencing as a player.
VFX & Animation Artist
I grew up playing MMORPGs before discovering RPGs, which quickly became my favorite genre through games like Kingdom Hearts, Final Fantasy and Pokémon. As a kid, I even created my own tactical RPGs using nothing more than a chessboard and sheets of paper. That's when I realized I wanted to create the worlds I loved exploring.
Then, while studying art, I discovered a passion for 3D animation and visual effects. I worked on small projects and game jams, experimenting with different artistic styles and pipelines before joining Dual Horizon Studio as a freelance artist. Velorys is my first professional game production, and an invaluable experience that helps me grow both professionally and as an artist.
UI Designer
I've always been passionate about video games and visual creation, which naturally led me to study graphic design and pursue a career as a game artist.
As a longtime fan of RPGs, especially the Persona series, Velorys immediately caught my attention, and I joined the team in 2026 as a UI designer. My goal is to create interfaces that are both intuitive and visually engaging, allowing players to immerse themselves in the adventure from the very first moment.
Technical Artist
I've always loved making and creating stuff! Growing up, I spent all my time on MMOs like Aion, Guild Wars, and WoW, which is what made me want to get into game development and share my own universe with others. I started out tinkering with my first worlds and mechanics in UE4, then went on to study game development.
Fast forward to today, I've been in the industry for 3 years now with a focus on the tech side. Velorys is a great new challenge for me, and I'm really excited to be part of the team!
Character Artist
I chose to become a character artist because of the emotions characters can evoke. Whether in video games, films or TV shows, even the smallest details can convey things that would take pages of words to explain. For me, creating a character is about telling a story without saying a word.
Video games have always been a big part of my life. If I had to pick my top three, they would be Cyberpunk 2077, Clair Obscur: Expedition 33 and Outer Wilds. I'm currently working on Velorys, and I'm glad to be part of a team that wants to create something meaningful. Getting to help bring new worlds and stories to life is something I'll always be grateful for.
Have a question or want to get in touch? Feel free to email us directly at contact@dualhorizonstudio.com.